Hoi4 combat width

Mountain (75), 18 widths will use up 72 width and not suffer a penalty. An important aspect to understand is that the width over-limit "limit" is 8. So essentially your units will over the combat width if they exceed the combat limit by less than terrain limit + 8. The end goal is to design a division width that will not exceed the width limit.

Hoi4 combat width. In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around the world each year is wasted, and this equates to about 1.4 ...

Learn about the new combat width and division templates in Hearts of Iron 4, the WW2 strategy game. Find out how to choose the best fit for your division, the floating harbours, and the new supply system.

This will have a combat width of 94, and a combat penalty of 28%. Therefore, our base soft attack is .72 * 27 + 1.44* (3+9*25) = 347.76. Instead of the 20 width formation with 28 infantry battalions and 8 artillery battalions, we obtain a massive 66% advantage with 19 infantry battalions and 18 artillery battalions.This is because the game will try to get as many divisions in combat until it reaches the combat width of the battle. 34w divisions will lead to 25%+ penalty, while 36 will only give around 3%. For most people, i recommend that you use combat widths that are under 10% in the Weighted Average Penalty Category. It's in the division designer. Add more brigades. Most brigades are 2 CW, while artillery adds 3. [deleted] • 5 yr. ago. all of my brigades were 1 CW, doesn't you need a division to be 20 CW though? djmtott • 5 yr. ago. Go to Google, search for "hoi4 combat width" and watch videos. [deleted] • 5 yr. ago.15 Width. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate in said battle. Due to their low ...Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of your division design, so you need to remember other things too. 6/1 will take a lot of losses for example. 15w doesn't work well with tanks either. 5/0 10w will also have higher soft attack per width.Feb 12, 2022 · Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed... When it comes to choosing a mattress, size matters. A queen size mattress is a popular choice for couples and individuals who enjoy extra space while sleeping. A standard queen size mattress typically measures 60 inches in width and 80 inch...6.1 Targeting 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit] Main article: Combat tactics Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width modifiers in the battle. Combat width [ edit | ]

Go to hoi4 r/hoi4 • by ... From what I recall, units now engage and split their attack across a portion of the enemy line no more than twice the combat width total of your unit, i.e. a 48w will spread across 96 of the enemies width. Within that spread, however, 35% of it goes to the target with the lowest org. That number is your Coordination stat, and it is buffed by …That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.4 Stability & Performance. 5 UI. 6 AI. 7 Modding. 8 Database. 9 Bugfix. 10 References. Patch 1.11, aka "Barbarossa", was released on 2021-11-23 [1] coinciding with the release of the No Step Back expansion. The checksum is bf90 .Best Combat Widths in HOI4. While each terrain has an ideal combat width to utilize, the most popular ones in HOI4, from lowest to highest, are 10, 15, 18, 21/25, and 41/45. The advantages of each combat width in HOI4 are as follows: 10: Best for garrisons and low-supply area. Their low combat width means a much more maneuverable unit and will ...Combat width: Maximum amount of battalions that can fight in a province. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. Movement cost: Increases the distance units have to travel by this factor.

All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0.4 wing experience. This gain gets reduced if there are not enough enemy planes to allow all planes to attack. Wings completing their ground mission gain 0.28 wing experience.It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. Thus, the maximum effective size for combat units in plains is a stack size of 60 (60,000 soldiers). Management: For ease of management, some players prefer to build small, modular stacks of armies (for example: 3 infantry and 2 …

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Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.I use 50 width infantry, plus support companies. with mass mob that is 40 combat width. It costs a lot of manpower but Soviet can do it. 40 width tank divisions for offensives. Maybe 20 with or even 10 for guarding the ports against paratroopers but as Soviet it does not matter a lot. 40 is stronger than 2 20s and you have the industry and ...Apr 26, 2023 · 15 Width. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate in said battle. Due to their low ... If a unit goes over the maximum combat width, it will get massive debuffs on its fighting effectiveness, so you want them to fit perfectly into the terrain combat width. The unit sizes I recommended all fit this requirement. - four 21-width-divisions, 3 27-width-divisions and 2 42-width-divisions all fill the combat width in a forest without ...

Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Optimal combat width in Eastern Poland.Nov 30, 2018 · Because of this, and the difficulty of getting HP on a lot of division types compared to before, making divisions of width 27 and 40 is more viable. 20-width divisions should be almost entirely MOT/APC/IFV just to be durable and preserve equipment losses. Support AA is identical in stats to mainline AA except for combat width. Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. WanderingFlumph • 6 mo. ago. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...The Mass Assault doctrine tree has options that reduce the combat width of infantry battalions (from 2 width to 1.6 width). The sum of all Battalions. Combat width notes: The normal maximum combat width provided by the battlefield used to be 80, now it varies by terrain. If attacking divisions come from more than one province, then extra width ...Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.Apr 3, 2023 · 14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... The program goes through every single combat possible in each terrain from 1,2 or 3 directions (where 2 directions is more weighted). It will add the effectiveness (100%-combat width penalty) to a variable, and in the end add all the terrains together to get an average. It does this for every combat width between 6 and 50.Combat Width. An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.Of all the "these are the best combat width" graphs I've seen, this one I saw in a comment here on reddit has been my favourite. From this the divisions I've designed have been 10-0, 9-1 and 6-3. I've seen a lot that use unweighted averages of all terrain combat widths to propose the best-fit division width, which seems like a poor metric for a generalist width …I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if …

Both paths of mass inf combined only change the combat width of a foot inf to 1.2, the two reductions stack additively. IIRC each one does -0.4 Infantry Battalion width, so both would just get you 1.2 width battalions for infantry, not produce 3 digits after the decimal point. Yeah you're right.

Dec 5, 2021 · Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide. That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.Each Mass Assault sub branch has a -0.4 modifier to infantry combat width. 14.4 - 6 (artillery) = 8.4 . 8.4 / 7 (infantry) = 1.2 width per infantry . 2 - 0.4 - 0.4 = 1.2 . Reply . ... r/hoi4 • Player-led Peace Conferences is actually useful even tho they don't give points after pass, they make every state only cost 1 warscore, a game saver to prevent AI border …Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4. When it comes to efficient space utilization, understanding the role of dimensions and width is crucial. Whether you are designing a new office layout or organizing your living space, getting the dimensions and width right can make a signif...It seems like even the least favorable terrains allow generous number of units to join in, with 20 width it seems most terrains allow at least 3, 4 or 5 if attacking from multiple directions, so combat width does not seem like it would be a factor at least early game, until you had enough divisions to actually fill it.You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.

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Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...The combat width of a division is the total width of its battalions. Most battalions have a combat width of two, artillery (including motorized and self-propelled) guns have a combat width of three. Anti-tank and anti-air battalions (including motorized) have a combat width of one.Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide.Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Go to hoi4 r/hoi4 • by ... Combat Width - Can you attack with too many? Hi there. I am going to sound really daft on this one, as someone with 200+ hours in the game - when it comes to division width, I understand that 10,20 or 40 is good because a battlefield is a width of 80, plus 40 per province attacking from.Rather than recommend any one combat width, I’m going to say how the game calculates this stuff and let you pick what matters to you. HOI4 wiki on terrain width. You can see the various terrain widths in the table there. You can actually exceed the combat width by up to 16.5%. The penalty for doing so is: 2*(Excess width)/(Combat width)Published: May 5, 2021 Hearts of Iron 4 Hearts of Iron 4 ’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width …The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part. ….

Combat Width. An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.When it comes to choosing the right bed size for your bedroom, it’s important to know the exact dimensions of each size. The standard dimensions of a queen size bed are 60 inches wide by 80 inches long.Go to hoi4 r/hoi4 • by ... It appears that 37 combat width works well if you only attack from one province at a time. But when it matters the most, you'll usually be attacking from at least two provinces at a time. In that case, 12, 15 or 24-width divisions take the cake. Edit: After finally getting the time to boot up the game, how much the combat width increases by …This is how in base game HoI4 China spams 10 width with the most basic rifle to grind down Japanese 40 widths while giving up land. ... For the future, if you want to see what combat width you need, click on a battle and it'll show it. It should show 80+40 per number of attacking states. Manpower in armies: No formulae. Basics are simple. The bigger …Jul 18, 2023Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4. Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of your division design, so you need to remember other things too. 6/1 will take a lot of losses for example. 15w doesn't work well with tanks either. 5/0 10w will also have higher soft attack per width.BlackICE overhauls the equipment system, tech trees, national focus trees, government, and combat from vanilla Hearts of Iron IV. The result is a game with different dynamics (and hopefully much more historical immersion and realism) than vanilla HOI4. For players transitioning from vanilla to BICE, the following highlights are useful to keep ... Hoi4 combat width, Learn about the new combat width and division templates in Hearts of Iron 4, the WW2 strategy game. Find out how to choose the best fit for your division, the floating harbours, and the new supply system., The 40 combat width aims to get the most out of its line units. The 20 combat width is the balanced method. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 ..., If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4., Given that mountains are 75 width, make mountaineer templates 25 width. Since most islands and coastal tiles are plains, make marines 30 width. Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for ... , Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly …, On May 3, 2003, George W. Bush famously stood in front of a banner that read “Mission Accomplished” and declared an end to major combat operations for the United States in Afghanistan., Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win., Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30., Originally I worked by this section in the hoi4 wiki: Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a ..., BlackICE overhauls the equipment system, tech trees, national focus trees, government, and combat from vanilla Hearts of Iron IV. The result is a game with different dynamics (and hopefully much more historical immersion and realism) than vanilla HOI4. For players transitioning from vanilla to BICE, the following highlights are useful to keep ... , That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why. , Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks. , hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ..., To copy directly from the previous link, these are the bonuses a 10 Width has over a 20 Width: Stat Two 10 Width % compared to One 20 Width HP 1.03% Organization 79% Soft Attack 41.45% Hard Attack 17.58% Defense 11.18% Breakthrough 25.04% Manpower 8.26% Total Production Cost 27%., Planet Earth has many different regions with unique geographical features and weather patterns. Some areas are usually very warm, while others are cold throughout most of the year. On Earth, our planet usually undergoes slow changes in the ..., Nov 30, 2018 · Because of this, and the difficulty of getting HP on a lot of division types compared to before, making divisions of width 27 and 40 is more viable. 20-width divisions should be almost entirely MOT/APC/IFV just to be durable and preserve equipment losses. Support AA is identical in stats to mainline AA except for combat width. , The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. If you want to fight well in plains, deserts, forests, jungles and hills ..., Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75., Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 2 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 93 width (penalty of 32.5%), but not a hypothetical width of 94 (penalty of 35%)., The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides)., I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ..., The vanilla HOI4 1.11+ update reworked the combat width by changing the 20 and 40 meta. As far as I know and what I saw on the HoI4 sub reddit, it changed the combat width meta to 10, 15, 18, 27 and 41-45. Is the 30 and 60 combat width still the meta in making divisions?, The Mass Assault doctrine tree has options that reduce the combat width of infantry battalions (from 2 width to 1.6 width). The sum of all Battalions. Combat width …, This will have a combat width of 94, and a combat penalty of 28%. Therefore, our base soft attack is .72 * 27 + 1.44* (3+9*25) = 347.76. Instead of the 20 width formation with 28 infantry battalions and 8 artillery battalions, we obtain a massive 66% advantage with 19 infantry battalions and 18 artillery battalions., More divisions : lower stacked attacks in battle. For example : 2x40 vs 4x20. In each battle 40 do 20+20x4=100 each damage. While 20 do 20 damage each. 200 vs 80. Unless they stack, in which case it’s. 20+60x4=260 vs 40+40x4=200. …, The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veterans is pension records., 40w for less casualties and deal more damage. For Soviet when you get the doctrine to reduce combat width, infantry can replace line artillery or special forces. I often concentrate the use of artillery in one division, 5 or 6 artillery... because when you stack soft attack over enemy 's defense points, each attack will deal 4x more damage., Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... , There isn't an ideal combat width. It depends on circumstances and play style. For example, 25 width is ideal for mountains but is poor in other terrain. Are you a player that will micro your troops so you keep 25 width divisions in mountains? I find that a single width isn't best anyway. For example, as USSR most of the terrain is forest or …, Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2., 10 - 15 - 17 - 27 - 41 to 44. Combat width which will takes more penalties : 19 - 25 - 35 - 37. Since bigger divisions are better, as soon as you can go for 42. #4. Gamer Maid Dec 27, 2021 @ 5:29am. Originally posted by The_Recon2000: Originally posted by glythe: you can take very high mp/equipment losses., That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why. , There's plenty of games out that fill that niche and in my opinion they are boring as hell. Combat width has absolutely nothing interesting going on right now, build 10/20/40 and that's it. I don't see how that is more fun than having to make a choice based on the situation and am glad to see HOI4 trying to keep things interesting.