Factorio main bus guide

main bus I see a contradiction right there. A bus is a c

Main bus is one of the quickest ways to startup production but it's limit is ultimately the width of the bus itself. Start with a main bus base and begin off-shoring smelting. Train the plates into drop zones along the main bus to fuel your expansion. Then off shore circuits and oil.Jan 20, 2023 · There are twenty-four on every side of a large output belt in the center. First of all, put the first row of smelters and then, after leaving a tile space, put an output belt going in the direction of the main bus you have planned. Leave another tile space, and then add the second line of furnaces.

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Given the number of pipes needed, 5 belts would be about half of the bus. Don't just forget the refinery stuff and stone. My main bus for 30spm with prod module 3 on the silo is 8 red belts and 3 pipes: 3x copper, 1.5x iron, 1x plastic, .5x steel coal sulfur brick stone, as well as pipes for lubricant, sulfuric acid and light oil.The first is the "top up". Most commonly seen with adding red circuits from multiple builds, but can also be used for stuff like iron plates. This allows for having a narrower and cheaper bus with the same throughput, at the cost of needing to have more room at the side of the bus in places.A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply all the products you need. If you are a beginner to Factorio, or need more generalized help, please see my Factorio Guide here:Compact Hub / Mall "Build everything" 1.0 all stage (Belt) 1) i want an evolve-able mall from mid game into the late game for mega base (raw mats from a main bus with conveyor belt, uranium exception, i dont want to use logistic for material, only for me and the war with bitters:D) and because belts are the game core.A nice place to start your bus would be the green arrows in this screenshot: So start by putting down four lanes of belt, leave some space inbetween and place four more. Keep doing this until you have as many as you'd like. I'll tell you about what to put on the bus later. As for the space between the bus, most people leave two spaces, this is ...Tutorial:Main bus. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. This is also a downside as there are more belts used ...- How many bus machine to receive when starting a map - If you want to be able to build it infinitely - If it will deteriorate until it explodes after a while - Choose between a Bus of Plates or Ores v0.0.8 fix actually adds to inventory on start now - tested new single player and new multiplayer freeplay worlds. v0.0.7FacelessDragon157 • 5 yr. ago. I like her style, but I mess with it a bit. 8 iron (sometimes 4 iron and 4 gear or 6:2), 8 copper, 4 steel, 4 GC, 4 RC, 1 BC, 1 batteries, 1 plastic, 2 coal, 1 stone, and pipes of sulfuric acid, lube, and water I'm sure I'm forgetting something. 4. mstrstewart • 5 yr. ago. 2. Seven-Kris • 2 yr. ago. I can’t pull anything off the top of my head for Youtubers right now, but here’s the basic idea: A main bus is typically a long line of belts that supply resources to sub-factories. You pull off resources you need and push on a …FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co...Steam Community: Factorio. KatherineOfSky, Lady Gamer, Katherine of Sky, kos, Factorio, Factorio Lets Play, Playthrough, Factorio Main Bus, Factorio Tutorial, Main ...https://discord.gg/vsmAb3shttps://www.twitch.tv/bokusaBut screw universally acknowledged strategies. Like main busses. This also applies to other strategy-oriented games, but is specially true with Factorio. Learning and figuring out stuff feels awesome. Building a beginner mess is awesome. Figuring out why it sucks is awesome. Fixing it feels beyond awesome.The first steps and the first base. These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like. Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack. Main bus - A type of base organization that is ...I've bussed almost every single item. I'll post some pictures / video eventually. If I run an item off the main bus from one of the far lanes it takes around 9 minutes to get to the machines that need it. I have thousands of neuroprocessors sitting on the main bus lulz. Pipes full of fetal serum and artificial blood.Compact Hub / Mall "Build everything" 1.0 all stage (Belt) 1) i want an evolve-able mall from mid game into the late game for mega base (raw mats from a main bus with conveyor belt, uranium exception, i dont want to use logistic for material, only for me and the war with bitters:D) and because belts are the game core.

This base will build everything needed to build the science base. The intent here is for the base to be fed by belts. The base is fully surrounded by walls, turrets, and flamethrowers. This base will hold against any attack the bitters can throw at you. However, your mining outposts will probably be destroyed. Well designed Blueprints for every part of an unmodded playthrough? That is the objective of this series of Tutorials "Base-in-a-Book"This series contains tu... I'm happy that I finally got my base into a shape that I can share it . It produces just under 1 rocket per minute from 22k copper ore, 15k iron ore, 1.2k coal, and around 8k crude, all transported using 126 trains. (This is my only silo, with 4xprod and max speed beacons it manages to launch almost 1 rocket per minute.My Main Bus From memory, my main bus in my low-SPM, learning-as I go base - still enough to win the game - was 2x iron, 2x steel, 3x copper, 1x rubber, 1x coke, 1x sulfer, 1x plastic, 1x green chips, 1x red chips, 1x raw lead ore, 1x of all of the “byproduct” ore washing metals (lead, nickel, etc.)

wood and coke can skip your bus. wood is only needed for coke and the first tech card, coke is only needed for steel and mil tech. I'm also playing Krastorio 2 for the first time, something may be overkill at the current state (just setup yellow and purple cards, pre imersite). I'm using: 8 lines of iron 8 lines of copper 4 lines of steel 4 ...This guide covers the complete set up of a Main Bus Mar 6, 2020 - If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory.Mainly the tutorials about the main bus are hard to understand I finished the red science stuff I want to use the main bus cuz a lot of people say its efficient and I guess it's the best way to keep things organized and I've built before a factory it was a mess so I wanted to do it better and thought that a main bus is the most famous way and seemed like it was backed by a lot of people…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. The goal of bus is to make expansion as easy as . Possible cause: A Main Bus is one of the most widely-used factory designs among Factorians for its flexi.

I'd recommend a main bus design for your starter base. Basically you take key materials, like copper plates, iron plates, steel etc. and then run (multiple) full belts of them down a long line. and build your factories to the side of it, taking your input materials from the main bus. ... taking your input materials from the main bus. See here ...If you are using 2 lane buses you could easily get by with just water/oil or lubricant/sulfuric acid on your main bus depending on where you want to process fluids, but I do think at least 2 lanes of underground pipes are a good idea to have on any main bus. 2. spamjavelin • 3 yr. ago.

A nice place to start your bus would be the green arrows in this screenshot: So start by putting down four lanes of belt, leave some space inbetween and place four more. Keep doing this until you have as many as you'd like. I'll tell you about what to put on the bus later. As for the space between the bus, most people leave two spaces, this is ...The main bus choke point id seen was that green chip production ate a large portion of bus resources, and still could be a rate limiting step for red chip production. I set up green chip production twice, one to run directly to red and blue chip production on the opposite side of the bus, one to mall, separate solar assembly, labs.

The main bus is set up, stuff is flowing. Belts & Pipes (Tileable) Red Belt Book, Use upgrade or downgrade planner inside blueprint book. For the pipes, it is best to double up sulphur & lubricant (and/or water, petroleum..etc if needed) as these get used up quickly. Left as single but left it open to double up if needed.Hier gibt´s ein weiteres kleines Tutorial, dieses mal wollen wir große Mengen an Material lagern. Zu diesem Zweck bemühen wir rote und grüne Kabel, Kombinato... I normally consider a base a "megabase" when it'This guide covers the complete set up of a Main Bus system, from pr The goal of bus is to make expansion as easy as possible. Maybe good for speedruning or something, but not good for survival. So i don't agree that the bus is just thick spaghetti. It has different goal then spaghetti. Still It's not the best design and it's useless for survival or at least for my survival.My 2 cents on layout, break up your orbital base into four huge quadrants, each with its own fluid bus and set of thermofluid exchangers. One science type per quadrant. Your northwest quad could be astro science for instance. The bus would run north and the machines would be in lanes to the west of it. Imo, the main bus is just a way to easily make Vertical bus, then, so our builds are horizontal/perpendicular on the bus. I think it makes more sense as justification for vertical. Why do you need to see 10 miles of belts when you could see your actual production areas. Next base I build will be horizontal bus AND builds. Initially, 4 belts of iron plates and 4 belts oA beacon is a device that transmits module Starting your game. To begin from the Main Menu, you need to select & Generally a great guide, on the ideas of the bus. As a note, your argument of making sure everything gets some amount of resource works best is for distributing resources even-ish between belts rather than perfect balance. My personal differences The first steps and the first base. These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like. Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack. Main bus - A type of base organization that is ... You cant simply main bus/spaghetti your way up here. You will Official Factorio Manual. Originally written by Xterminator, the official Factorio Manual/Guide covers all the major concepts in the game. It contains many screenshots from the game and links to outside sources (like YouTube videos, forum posts, etc) to help further explain each topic. The manual is aimed at Beginner and Intermediate players ...It would be very helpful if there is a small step by step depiction of a main bus being built. For example: Image 1: Two lines each of iron plates and copper plates. Image 2: Add splitters to lines to divert plates perpendicularly. Image 3: The diverted lines being used to make red science. best advice for buses is to leave 2-3 spaces between each set of [Please note that with half a belt of iron ore input, at most you canA Main Bus is one of the most widely-used factory desi "FACTORIO MASTER CLASS This series of Tutorials and How To Guides help you become a better Factorio Engineer Each video serves as a beginner's guide but also contains tips and tricks for both veterans players Before each video I am conducting a Factorio Workshop on Twitch with my community in order to refine and optimise the builds presented.